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UPDATE
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So, I decided I would update this map, with improved features. Basically, it's more optimised, has smoother shadows and has different weapon placement. Minor change, but makes a difference.
Description
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I made this map alongside a re-texture of the dust textures. Now all textures are either blue, orange or on the gray scale. This is just your standard fight yard map. Expect close-quarters combat, but there is opportunity for experienced Awpers with this map.
Players
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- Recommended: _6-10_
- Maximum: _32_
Credits
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- Adam Sinclair (Glock18): _Map design and construction; re-texturing;_
- Valve: _textures;_