de_mini_militia is a "re-master" of my first map cs_mini_militia .
To be more specific, it's a "re-master" of the concept, not the actual level design.
While the map isn't actually a mini version of cs_militia, it is heavily influenced by militia aesthetically. It is a very small, intimate experience, with soundscapes, a 3d-skybox, detailed environments, and close-quarter combat.
Although I put a lot of effort into this map, it was purely for fun to re-imagine a map I released 9 years ago, so it's not be taken seriously.
Optimization is decent, nothing crazy, nothing perfect. The largest frame drop for me is ~15 frames in one area. There are 2 bombsites and 36 playerspawns.
No NAV file is included because I'm not very good at making NAV files.
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// DE_MINI_MILITIA //
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July 2nd, 2004.
Counter-terrorist units launched a raid on a small, privately owned house in Rhose Island. Intel suggested that identified terrorists had begun an operation to infiltrate the MAC power facility and take half of Rhode Island off the grid.
The raid was a success, with 5 terrorists eliminated, and the house overrun. Unfortunately, one hostage (out of five) was killed in the process.
July 3th, 2004.
Intel suggests affiliated terrorist units are converging on the raid scene, with possible intent to either destroy the evidence or finish their mission to take down the MAC power facility.
All units advised.
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Credits :
I ended up using a few textures from Sin Episodes : Emergence, without realizing it at first, but they work well so I kept them.
Other than than that everything is either stock or made by myself.