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Update: Fixed muzzle flash position and adjusted the cape to be slightly less vibrant based on feedback (screenshots have been updated). I'm waiting for the CSDK update to change to the new camera FOV.
Warden redesigned to be more accurate to his lore as an alchemist vigilante with a cape. I tried not to change him too much besides removing the cop elements. The gun is based on the Light Bowgun from Monster Hunter.
The cape weights are a bit janky, but it's only noticeable when he raises his arms. I tried using cloth simulation but it didn't look good.