Map created by [oap] Agent Smith
MAP : DE_Cruise_Beta3
Version : 0.33
Date : 25/02/04
To Install,
extract the files to
C:\Program Files\Valve\Steam\SteamApps\STEAM@USERID\
counter-strike source\cstrike\maps
Scenario.
International terrorists have stowed away on a cruise ship
Late one evening the break cover with the intention sinking
the ship while it is far off-shore.
Tips
Site A is at the very rear of the ship behind the last row of
benches
Site B is in the control tower accesible via the escape ladder
or elevator from the dining room.
You can climb up into the helicopter but be careful the ropes
are blowing in the wind and can be hard to climb.
In the engine room there are 3 switches that control the lights
on the 3 decks of the ship, use these to plunge the ship into
darkness and use the shadows.
If you get stuck in the eleveator to the control room there is
a flap in the roof to escape.
There is a horn in the control tower and though fun will alert
everyone to your location.
** Change Log **
25/02/05 Third and final beta release version : 0.33
** ISSUES FIXED IN THE THIS RELEASE **
Lighting on models and glowing entitys fixed
Computer textures in control tower
Some great advances in FPS internal decks are much better on FPS outter deck is still heavy but is better
Green water for some users : Water completley re-done
Strange Terrorist spawn in engineroom with no buyzone
Some Texture updates
Slight pause in control towere elevator to allow doors to close before the elevator moves as its still too deadly!
Terrorist elevator switches re modeled
Bar furniture
More detail in engine room
Dining area food counters re textured and food put on
** KNOWN ISSUES TO FIX **
Diving board physics
Bench / Deck Chair models
More performance increase ( aim is 70-90 fps on a P43.2, 512mb, 5900, currently 50 )
10/02/05 Second Beta Release Version : 0.23
** ISSUES FIXED IN THE THIS RELEASE **
Support for 40 players ( good luck with that! )
Control tower elevator shaft textures
Fire escape ladder
Lighting issues, bad reflections ( All Lighting now overhauled )
Engines / Generators textures
Deck textures
Lip arround pool to make the transition less harsh
Pool textures
2nd Door into control room
lights now emitting light from the right area
3D skybox including Water surrounding ship
New Sky and new sunlight position
Elevator shaft now has doors that open when lift arrives (can be forced open)
General textures around ship improved
Helicopter too dark, added light inside
Performance Increase (Average 30-40fps)
Some deck loungers removed to aid performance
Fog added to recduce cpu textureload ( also makes sniping from helicopter more tricky)
Control tower completly rebuilt, a bit blocky but returns good fps increase
Control tower is now destructable (when T bomb goes off duck!)
Engine room models not lighting properly
23/01/05 First Beta Released Version : 0.01
Map created by [oap] Agent Smith,
Visit the [oap] clan at www.theoapclan.co.uk
And www.iwannamap.com
Feedback / bug reports welcome
